I am what you might call multifaceted...
I am primarily a character and creature animator for film, games, VR / AR, music videos and commercials, but... I am also a capable character and creature designer, illustrator, CG modeler, sculptor, mold maker, wood carver, and even do a little rigging for animation.
Throughout my 20+ years in the entertainment industry I have worked for many types of studios as both a Specialist and Generalist. Often smaller studios have asked me to contribute to Animation, Modeling, Rigging, Character Design, Texturing, and Game Design. At the larger studios I focused on specializing in Character and Creature Animation.
I'm also an educator...
AnimSchool (2023 - Current)
Animation Instructor and Curriculum Development
Creature Animation
Game Pipeline
The Gnomon School of VFX ( 2011 - 2021 )
Animation Instructor and Curriculum Development
2011 Master Class:
Realistic Creature AnimationCharacter 1: Fundamentals
Character 2: Body Mechanics
Character 3: Acting & Performance
Character 4: Facial animation & Dialogue
Creature 1: Real Animals
Creature 2: Fantasy Animals
Portfolio Reviews
John Hughes Institute ( 2020 )
Arizona State University Virtual Workshop
FMP 494 - Previsualization & Virtual Filmmaking
Lecture/Demo/Activity (Show->Tell->Do)
Basics of 3D & Realtime Software
Unreal Engine as used in Previsualization
Animation Mentor ( 2006 - 2008 )
Mentor
Basic Foundations
Psychology of Body Mechanics
Body Mechanics
Introduction to Acting
Advanced Acting
Polishing & Portfolio