I am what you might call multifaceted...
I am primarily a character and creature animator for film, games, VR / AR, music videos and commercials, but... I am also a capable character and creature designer, illustrator, CG modeler, sculptor, mold maker, wood carver, and even do a little rigging for animation.
Throughout my 20+ years in the entertainment industry I have worked for many types of studios as both a Specialist and Generalist. Often smaller studios have asked me to contribute to Animation, Modeling, Rigging, Character Design, Texturing, and Game Design. At the larger studios I focused on specializing in Character and Creature Animation.
“What’s great about Dave is that he’s great at a lot of things. He can wear many hats and wears them well. If you have a question about sculpting, animating, editing, or even story then Dave’s your man. People like Dave are hard to come by at work. Someone that can inspire and elevate your own work.”
I'm also an educator...
AnimSchool (2023 - Current)
Animation Instructor and Curriculum Development
Creature Animation
Game Pipeline
The Gnomon School of VFX ( 2011 - 2021 )
Animation Instructor and Curriculum Development
2011 Master Class:
Realistic Creature AnimationCharacter 1: Fundamentals
Character 2: Body Mechanics
Character 3: Acting & Performance
Character 4: Facial animation & Dialogue
Creature 1: Real Animals
Creature 2: Fantasy Animals
Portfolio Reviews
John Hughes Institute ( 2020 )
Arizona State University Virtual Workshop
FMP 494 - Previsualization & Virtual Filmmaking
Lecture/Demo/Activity (Show->Tell->Do)
Basics of 3D & Realtime Software
Unreal Engine as used in Previsualization
Animation Mentor ( 2006 - 2008 )
Mentor
Basic Foundations
Psychology of Body Mechanics
Body Mechanics
Introduction to Acting
Advanced Acting
Polishing & Portfolio